Game Development
Playable Systems|Reliable Online Services|Production-Ready Builds
Sphere 10 develops games and interactive software from a testable gameplay loop through to release builds and supporting services. We separate the player experience, content pipeline and online systems so that each can be designed, measured and improved on its own terms.
Build the Playable Core
We establish the target platform, control scheme, visual direction and the smallest playable slice that proves the intended experience. Unity with C# or Unreal Engine with C++ is chosen around the project and team. Gameplay systems, save state, menus, input and accessibility are developed as part of the product rather than left behind a polished demonstration scene.
Content production needs a repeatable path from source assets to the build. We define import settings, asset ownership, scene/prefab structure and versioning so changes do not depend on undocumented editor state. Performance budgets cover frame time, loading, memory and the actual minimum target hardware.
Engineer the Supporting Services
Where the game needs accounts, progression, inventory or live configuration, .NET services provide clear boundaries around authoritative state. We distinguish a request to award an item from confirmation that it was committed. Retries, duplicate messages and concurrent actions are considered before a client is trusted with shared game records.
Sphere10 Framework’s SerializerFactory and scoped database access provide reusable mechanisms for service payloads and stored state. We define the game’s message format, delivery behaviour and versioning explicitly, then test complete exchanges against the chosen transport. Engine networking, real-time synchronisation and abuse controls are implemented around the actual gameplay and hosting model.
Plan the Failure Cases
Handover a Repeatable Build
The deliverable includes the engine project, asset/dependency inventory, build configuration and any service/admin code. Acceptance covers a complete player journey on the agreed hardware, clean installation, controller input, save/load and relevant network failures. We provide a release checklist and a clear division between engine content changes, client code and server migrations. That gives your team a practical route from the first playable build to updates without losing control of compatibility or operational cost.
Compatibility tests cover mixed client versions, rejected messages and a service restart during a pending player action.
Platforms & Tooling
Unity Unreal Engine C# C++ .NET ASP.NET Core PostgreSQL Git
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